|Shopping Cart Checkout Shipping Cost Download Website|
|You are here: 8051 Tools PAULMON Monitor Manual Adding Commands|
Adding Commands to PAULMON2Commands can be easily added to PAULMON2 by attaching the required program header. These commands can add new functions or replace the existing commands. The extras package is an example of three such commands. The List and Single-Step add new commands, and the Memory Editor replaces the built-in memory editor by using the same key ("E").
Creating external commands with the program header is very easy way to add functionality to PAULMON2, because each new attempt can be downloaded and tried in RAM without reprogramming the EPROM with PAULMON2.
Here is a very simple example:
.equ locat, 0x3D00 ;Location for this code ;This very simple paulmon2 command sets the memory location ;pointer to 3000 when the '3' key is pressed. That's a very simple ;command, but it can be nice when developing a program for ;use at 3000 when the default memory location is at 2000... ;Just press '3' at the prompt rather than typing "N" and "3000" .org locat .db 0xA5,0xE5,0xE0,0xA5 ;signiture bytes .db 254,'3',0,0 ;id (254=cmd) .db 0,0,0,0 ;prompt code vector .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;user defined .db 255,255,255,255 ;length and checksum (255=unused) .db "Memory Location 3000",0 .org locat+64 ;executable code begins here mov r6, #0 mov r7, #0x30 retThe "locat" symbol makes reassembling this command for a different location much easier. The group of ".db" lines create the header. The code only contains three instructions. The "memory pointer" that PAULMON2 uses is kept in r6 and r7, so these two registers are overwritten with the value 3000, and finally the command returns back to PAULMON2 with the "ret" instruction.
When this simple command is downloaded to PAULMON2:
PAULMON2 (beta7) Loc:2000 > Download Begin ascii transfer of Intel hex file, or ESC to abort ...... Download completed Summary: 6 lines received 58 bytes received 58 bytes written No errors detectedImmediately after the program is placed into memory, it is available for use in PAULMON2. The List Programs command ("M") should display this program in the list if the header is correct:
PAULMON2 (beta7) Loc:2000 > List programs Program Name Location Type List 1000 External command Single-Step 1400 External command Memory Editor (VT100) 1800 External command Memory Location 3000 3D00 External commandAnd the Help command should find the header for this new program and correctly display its name and the key which will run the command:
PAULMON2 (beta7) Loc:2000 > Help Standard Commands ?- This help list M- List programs R- Run program D- Download U- Upload N- New location J- Jump to memory location H- Hex dump external memory I- Hex dump internal memory E- Editing external ram C- Clear memory Z- Erase flash rom User Installed Commands L- List S- Single-Step E- Memory Editor (VT100) 3- Memory Location 3000Finally, when the program is run, nothing dramatic is expected to happen, except change the memory location pointer within PAULMON2. Here is what actually happens when "3" is pressed:
PAULMON2 (beta7) Loc:2000 > Memory Location 3000 PAULMON2 (beta7) Loc:3000 >
Rules For Writing PAULMON2 Commands
Example CommandsYou can download both of the examples in a single zip file. These can be useful as a starting point to create your own commands. If you do create useful commands for PAULMON2, please consider contributing them to others.
Here is a second example, which actually contains two commands in one file. These commands are very similar to the built-in memory dump commands, but each one displays twice as much data.
.equ locat, 0x3E00 ;Location for this code ;This file demonstrates two external commands which are ;nearly identical to the built-in ones inside PAULMON2. ;The external memory dump prints 512 bytes (32 lines) ;and the internal memory dump prints all 256 locations. .equ dump_key, 'H' ;hex dump memory .equ intm_key, 'I' ;hex dump internal memory .equ cout, 0x0030 ;routines to use from paulmon2 .equ phex, 0x0034 .equ phex16, 0x0036 .equ newline, 0x0048 .org locat .db 0xA5,0xE5,0xE0,0xA5 ;signiture bytes .db 254,dump_key,0,0 ;id (254=cmd) .db 0,0,0,0 ;prompt code vector .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;user defined .db 255,255,255,255 ;length and checksum (255=unused) .db "Hex Dump External Memory",0 .org locat+64 ;executable code begins here dump: mov r2, #32 ;number of lines to print lcall newline lcall newline dump1: mov dpl, r6 mov dph, r7 lcall phex16 ;tell 'em the memory location mov a,#':' lcall cout acall space mov r3, #16 ;r3 counts # of bytes to print mov dpl, r6 mov dph, r7 dump2: clr a movc a, @a+dptr inc dptr lcall phex ;print each byte in hex acall space djnz r3, dump2 acall space ;print a couple extra space acall space mov r3, #16 mov dpl, r6 mov dph, r7 dump3: clr a movc a, @a+dptr inc dptr anl a, #01111111b ;avoid unprintable characters cjne a, #127, dump3b clr a ;avoid 127/255 (delete/rubout) char dump3b: add a, #224 jc dump4 clr a ;avoid control characters dump4: add a, #32 lcall cout djnz r3, dump3 lcall newline mov r6, dpl mov r7, dph djnz r2, dump1 ;loop back up to print next line lcall newline ret space: mov a, #' ' lcall cout ret .org locat+256 .db 0xA5,0xE5,0xE0,0xA5 ;signiture bytes .db 254,intm_key,0,0 ;id (254=cmd) .db 0,0,0,0 ;prompt code vector .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;reserved .db 0,0,0,0 ;user defined .db 255,255,255,255 ;length and checksum (255=unused) .db "Hex Dump Internal Memory",0 .org locat+256+64 ;executable code begins here intm: lcall newline lcall newline mov r0, #0 sjmp intm3 intm2: lcall newline cjne r0, #0, intm3 ljmp newline intm3: mov a, r0 lcall phex mov a, #':' lcall cout intm4: acall space mov a, @r0 lcall phex inc r0 mov a, r0 anl a, #00001111b jnz intm4 sjmp intm2The procedure for using these is the same as above. Just download the file and once it's in memory, pressing "H" or "I" will run the code shown here instead of the original memory dump commands which are built-in to PAULMON2.
Though these are simple examples, quite a lot can be done with external commands... in fact nearly anything that could have been included in PAULMON2 can be added as an external command. The extras package is an example of much more complex commands.
For boards with Flash ROM or other unused non-volatile memory, external commands can be used to make permanent additions to PAULMON2 which are nearly as easy to develop as ordinary applications, because PAULMON2 itself does not have to be modified to add the functionality.